Creating Your First iPhone Application with Interface Builder
The first thing we are going to do is get our project started, which we
do in Xcode. This is easily done, go to File > New Project and choose
"Application" under iPhone OS. Click "Choose" and give it a name and
we're good to go.
Well, now it is time to open up Interface Builder. The first item on the
agenda is to create our main view. Go to File > New, select User
Interface on the left and choose "View XIB", I named mine
SimpleUIView. Once created we can add our text input, label, and
button to it. I also update the background color on the view to give it
a little bit of personality. Below is a video demonstrating setting up
the interface.
The next step is creating the view controller that will handle the bulk
of our logic. We are going to go back to Xcode to handle this. We add
the file by going to File > New File, select Cocoa Touch Class on the
left and then choose "UIViewController subclass" as the template. I also
made sure that "With XIB for user interface" wasn't selected. Once
chosen I named mine "SimpleUIViewController".
Starting in the header file "SimpleUIViewController.h", we add the
properties and instance variables we are going to use for our
application. We add a variable and property for the label and text
input. In order for Interface Builder to know about these we need to
mark them as an IBOutlet, as seen below. We also add a variable and
property for storing the name entered. A method for changing the label
that will be hooked up to our button is also added. The method needs to
be tagged as an IBAction, again for Interface Builder. The final item
for the header is adding that our controller implements the
UITextFieldDelegate.
#import <UIKit/UIKit.h>
@interface SimpleUIViewController : UIViewController <UITextFieldDelegate> {
UITextField *textInput;
UILabel *label;
NSString *name;
}
@property (nonatomic, retain) IBOutlet UITextField *textInput;
@property (nonatomic, retain) IBOutlet UILabel *label;
@property (nonatomic, copy) NSString *name;
- (IBAction)changeGreeting:(id)sender;
@end
The implementation file "SimpleUIViewController.m" starts with a number
of commented out methods. We don't need any of them so you can delete
them if you would like. To have Objective-C handle creating our getters
and setters we use @synthesize. Our properties need to have their
memory released, this is done inside the overridden -(void)dealloc
method. With these updates our file looks like the following:#import "SimpleUIViewController.h" @implementation SimpleUIViewController @synthesize textInput; @synthesize label;
@synthesize name;
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Release anything that's not essential, such as cached data } - (void)dealloc { [textInput release]; [label release]; [name release]; [super dealloc]; } @end
Along with the above we also need to implement our action method and a text field delegate method. The first
changeGreeting handles updating
the label with our hello phrase. It starts by saving the input from the
user in our name property. Then it will default the name to "Inigo
Montoya" if the name is of length 0 (nothing was entered). After this we
create a greeting and update it with the phrase of the day. The label's
text is then updated and a tib bit of clean up is required.The second function is not nearly as complex, it simply checks to see if the passed in text field is equal to our property. If this is the case we return
YES which in turn closes the software keyboard.#import "SimpleUIViewController.h"
@implementation SimpleUIViewController
@synthesize textInput;
@synthesize label;
@synthesize name;
- (IBAction)changeGreeting:(id)sender {
self.name = textInput.text;
NSString *nameString = name;
if([nameString length] == 0) {
nameString = @"Inigo Montoya";
}
NSString *greeting = [[NSString alloc]
initWithFormat:@"Hello, my name is %@!", nameString];
label.text = greeting;
[greeting release];
}
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField {
if(theTextField == textInput) {
[textInput resignFirstResponder];
}
return YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Release anything that's not essential, such as cached data
}
- (void)dealloc {
[textInput release];
[label release];
[name release];
[super dealloc];
}
@end
Having the controller created is only one part of it, we now have to do
two more things to have it actually work. The first is to update our
application delegate ("SimpleUIAppDelegate.h" and
"SimpleUIAppDelegate.m") to create the controller and initialize it.The header for the delegate needs to have an instance variable and property created for our controller. In order for this to work correctly we need to tell the file about our class using
@class SimpleUIViewController.
This leaves us with a pretty simple header file.#import <UIKit/UIKit.h>
@class SimpleUIViewController;
@interface SimpleUIAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
SimpleUIViewController *viewController;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) SimpleUIViewController *viewController;
@end
The default implementation of the application delegate already overrides
applicationDidFinishLaunching which is where we are going to allocate
and initialize our controller. The controller is initialized using the
instance method initWithNibName with the first parameter equal to the
name our view nib which is equal to the name of our view, in my case
"SimpleUIView". Before leaving the file we need to make sure we
@synthesize our property and import the SimpleUIViewController
header. The last thing we need to do in the implementation file is make
sure to import the "SimpleUIViewController.h" file.#import "SimpleUIAppDelegate.h"
#import "SimpleUIViewController.h"
@implementation SimpleUIAppDelegate
@synthesize window;
@synthesize viewController;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after application launch
SimpleUIViewController *aViewController = [[SimpleUIViewController alloc]
initWithNibName:@"SimpleUIView"
bundle:[NSBundle mainBundle]];
self.viewController = aViewController;
[aViewController release];
[window addSubview:[viewController view]];
// Override point for customization after application launch
[window makeKeyAndVisible];
}
- (void)dealloc {
[window release];
[super dealloc];
}
@end
The final piece is done inside of Interface Builder. We have to open up
our view again and this time literally connect our view controller to
our view components. Once you have the view ("SimpleUIView.xib") open
again in Interface Builder we need to set the File's Owner to be an
instance of our controller. This is done in the identity inspector, once
completed we have to drag lines from the connection inspector the
appropriate items on our view.
SampleCode.zip



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